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NES plug-in prototype created and working (last update: 2016-12-11)

Started by Wannado, 02/Dec/2014 01:32:45 AM

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Ice Man


Wannado


Ice Man

You're welcome. Hope it works out with this connector. Would love to hear any news. :D

EvilDragon

That's great!
I haven't done much with Tototek yet, but I'm sure they'll sell it for cheaper prices as well, if I buy 1k of them.

I just ordered the PCB for more N64, SMS and GBx-Plugins, so whenever you're ready for a NES-Plugin, I'm happy to produce it as well :D

EvilDragon


Matthias_H

Last time I inquired they said that those weren't available (though they might change their mind when an order of 10kpcs comes in)
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

ShoothimNow

This is going to sound stupid (and I already apologize a ton before even asking it)... but....

Upon reading the updates, I spotted : battery flag issue

Would there be a way to... indicate how much life is left on a battery?  I am the furthest thing from an electrical engineer, but I had to make an account and ask.

I already feel like a fool asking  :-X

Wannado

The game cartridge provides no suitable connection that would allow the Retrode to directly sense the presence of the battery, measure its voltage, etc.

The battery is supposed to power only the save RAM, not the other ICs of the cartridge. Also, it must not be "charged" by the regular supply voltage from the NES/... (there is at least one diode in the cartridge to prevent this). I therefore believe that the battery is "isolated" so that its voltage cannot be measured through the cartridge connector, not even at the cartridge's power supply pins.

The Retrode can only look at the data in the game's RAM and make a guess if that's meaningful game data (battery backed) or just what that particular RAM chip likes to initialize with.

ShoothimNow

Like I said, it was a terribly stupid question =) Thanks Wannado =)

Phoenix

Hi, I was wondering what has occurred with the NES adapter project since Dec 2016 :)

newbie2


Phoenix

Quote from: newbie2 on 25/Jan/2019 11:23:50 PM
The most recent Kazzo (now called inlretro) is also an option: http://www.infiniteneslives.com/inlretro.php
I was thinking more about an adapter/firmware than a new system

ssokolow

Quote from: newbie2 on 25/Jan/2019 11:23:50 PM
The most recent Kazzo (now called inlretro) is also an option: http://www.infiniteneslives.com/inlretro.php

Ooh, nice! They've released a new version with with Linux officially a supported platform for the host app. Looks like I'll have to start adding some NES games to my collection when I have some slack in my entertainment budget.

(Last I checked, the INL Retro was the old three-slot version which relied on the same host software as original Kazzo boards... and the Linux port of that is so hard to track down in the maze of NESdev posts that it's semi-mythical.)

newbie2

Quote from: Phoenix on 28/Jan/2019 12:03:22 AM
Quote from: newbie2 on 25/Jan/2019 11:23:50 PM
The most recent Kazzo (now called inlretro) is also an option: http://www.infiniteneslives.com/inlretro.php
I was thinking more about an adapter/firmware than a new system

Unfortunately it seems to be the only game in town for NES at this point. If you just opt for the NES connector it is $35 plus shipping which is not that much more than what the retrode plugins cost.