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Feature suggestions

Started by Muzer, 13/Feb/2012 08:26:27 PM

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ericbazinga

I don't think dumping Satellaview carts separately via the BS-X cart is possible, based on the fact that other hardware-centric SNES adapters (such as the Super Game Boy and RetroPort adapters) don't work with the Retrode. The best solution would be to make an adapter for the Satellaview save carts.

MasterOfPuppets

Quote from: ericbazinga on 01/Feb/2016 10:02:57 PM
I don't think dumping Satellaview carts separately via the BS-X cart is possible, based on the fact that other hardware-centric SNES adapters (such as the Super Game Boy and RetroPort adapters) don't work with the Retrode. The best solution would be to make an adapter for the Satellaview save carts.

I'm pretty sure it is. What makes the Super Game Boy and RetroPort adapters different is that they are essentially consoles that use the SNES power and I/O.

ericbazinga

Well, the only way to find out is to test a Satellaview cart with the Retrode.
I don't have a BS-X, do you?

Ness and Sonic

Quote from: wyaman on 09/Jan/2015 04:03:49 AM
I'm one of the users requesting support for the Tales of Phantasia SNES cartridge. If there's anything I can do to help out, please let me know. I'm a programmer myself even though I'm not really familiar with writing embedded software. Additionally, I'd be willing to post a bounty for the feature if that would encourage development.
Assuming it doesn't have an SA-1 lockout chip and you cleaned the game very well, there is one other thing you can try. Check the voltage. Make sure it is set to 5V. Some SNES games are picky about that. I got Killer Instinct and F-Zero recently and they were like that for me.
Some times modern video game characters chase older ones. Some times older video game characters just say the wrong thing.

Aleron Ives

It's been four years since this was last discussed, and now that Wannado is working on the firmware again, is it possible that there might be an update to let the SMS Plugin read Japanese Master System / Mark III games? I assume you would have to have one of the JP -> US cart adapters to change the pinout, but it's my understanding that the existing firmware still only supports US carts, even if you have such an adapter.

Wannado

Well, I cannot do that now. Someone else might try it after the open-source release (which is the top item on my to-do list now, but nevertheless far from completion).

Aleron Ives

Am I correct in thinking that the official Power Base Converter, as well as the Power Base Mini and Power Base Mini FM adapters would work for dumping Japanese carts once somebody has added firmware support for them?

ericbazinga

Quote from: Aleron Ives on 26/Sep/2016 09:31:04 PM
Am I correct in thinking that the official Power Base Converter, as well as the Power Base Mini and Power Base Mini FM adapters would work for dumping Japanese carts once somebody has added firmware support for them?
No, otherwise there wouldn't be an official Retrode adapter for the Master System.

Aleron Ives

From reading the other thread about this, I got the impression that the SMS plugin won't work, because the Japanese pinout is different, and the SMS plugin only works with the Western pinout. If this isn't the case and a firmware update can enable Japanese cart support with the SMS plugin, then that would be great.

Mrnoname1000

Would it be feasible to disable the locking of the ROM file? I know you can't write to it through the Retrode, but it's a pain to have to unlock every ROM I dump, as OpenEmu can't move locked files.

Wannado

Note that "deleting" the ROM file from the Retrode's file system (e. g. by "moving" the file) may cause issues when trying to write the config or SRAM file afterwards.

Nevertheless, I'll consider adding a config option to control the ROM file's read-only attribute.

Mrnoname1000

I figured tampering with the filesystem would cause some problems. No worries though, "moving" the file in my experience just copies it, since it's on an external drive.

Ness and Sonic

#72
Any chance of looking into support for the Nintendo e-reader for Game Boy Advance? I'm not sure if it's officially supported or not, and I'd like to hear about it before I try anything.
Some times modern video game characters chase older ones. Some times older video game characters just say the wrong thing.

ssokolow

Quote from: Ness and Sonic on 22/Sep/2018 04:41:19 AM
Any chance of looking into support for the Nintendo e-reader for Game Boy Advance? I'm not sure if it's officially supported or not, and I'd like to hear about it before I try anything.

The eReader is just a specialized matrix code scanner. (ie. similar to QR Codes)

You'll need emulator support for it either way, so a better option would be to just write something where you snap a picture of the code on the eReader card and it saves it to a format your emulator can load.