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Compatible Game Listing for GBX/N64/SMS

Started by korori, 03/Apr/2013 02:42:10 AM

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BFC

It means that the 1.1 was found on a Kiosk Demo only before but usually these demos match final builds when they use the same game code. As long as the ROM chip id is the same it has to be the same dump. We'd need to get our hands on that Kiosk to make sure. Are you able to compare your dump to the existing Kiosk 1.1 to see what's different? If only 1 or 2 bytes then the old dump is certainly bad. If there are lots of differences then we need to investigate. You can easily compare with Total Commander for example (menu "file" -> compare).

MasterOfPuppets


jmckay

These new plugins are great, but I've had one or two issues.

All games are EU/PAL unless otherwise stated.  Sizes listed in Kbytes or Mbytes.  Firmware used, either 0.18c-alpha3 or 0.18c-alpha6 for the ones that were not perfect.

SMS Problems (underdumping and names)


Champions of Europe (TmrSega.FFFFF.sms dumped as 128K) 27034-50 (should be 256K) (works when forced).
R-Type (TmrSega.F9002.sms dumped as 128K) 9200 (should be 512K) (works when forced).

Note the filenames...  the extra F at the start of the code.  I tested all SMS games with Meka's ROM identifier.


Megadrive Problems (underdumping and names)


ZeroWing not working (ZeroWing.95C9 - dumped as 0.5MB, has to be forced to 1MB), works but claims bad checksum.

Dynamite Headdy (DynamiteHeaddy.2078 - 2MB) works but claims bad checksum (probably fine).
Quackshot (QuackShotStarringDA4B3 - 1.25MB) works but claims bad checksum (it is Rev01, which is an odd size, so it is probably fine).  Note that there's no dot between the game name and the 4 digit code.

Ristar is NoNameAr.7F4D (bad name, but otherwise is completely fine).
Alisia Dragoon is NoName.0F81 (bad name, but otherwise is completely fine).

Megadrive games tested with Kega Fusion.


N64 Problem (underdump)


Paper Mario (PaperMario.NMQP) is dumped as 16MB and has to be forced to 48MB (as stated on another post on this forum, somewhere).

N64 games tested with Project 64 2.0.




Also, here are my lists of successful dumps:

SMS


AlienStorm.7075.sms (256K)
BubbleBobble.7770.sms (256K)
ForgottenWorlds.7056.sms (256K)
Gauntlet.25006.sms (128K)
ImpossibleMission.25007.sms (128K)
LandOfIllusion.9014.sms (512K)
MarbleMadness.27024.sms (256K)
MasterOfDarkness.7107.sms (256K)
Mercs.9007.sms (512K)
Shinobi.7009.sms (256K)
Sonic1.7076.sms (256K)
Sonic2.9015.sms (512K)
WonderboyInMonsterland.07007.sms (256K)
WorldSoccer.05059.sms (128K)


Megadrive


AlienSoldier.A62B.bin (2MB)
BlueSphere1|.DFB3.bin (3MB) (Sonic & Knuckles + Sonic 1)
BuckRogersCountdoD7B6.bin (1MB)
ComixZone.BE9B.bin (2MB)
DrRobotnik'sMeanBe4D70.bin (1MB)
EarthwormJim2.5272.bin (3MB)
EarthwormJim.7B94.bin (3MB)
Ecco.0D1A.bin (1MB)
EternalChampions.883F.bin (3MB)
GoldenAxe2.4C69.bin (512K)
GunstarHeroes.A147.bin (1MB)
Landstalker.2482.bin (2MB)
LightCrusader.8109.bin (2MB)
Menacer.742A.bin (1MB)
Probotector.AF61.bin (2MB)
RocketKnightAdvent9C3B.bin (1MB)
ShadowOfTheBeast.9810.bin (1MB)
ShadowOfTheBeastIi0722.bin (1MB)
Soleil.0C47.bin (2MB)
Sonic2&Knuckles.DFB3.bin (3.25MB)
Sonic3&Knuckles.DFB3.bin (4MB)
Sonic3dFlickies'IsA934.bin (4MB)
Sonic&Knuckles.DFB3.bin (2MB)
SonicSpinball.795E.bin (1MB)
SonicTheHedgehog2.D951.bin (1MB)
SonicTheHedgehog3.A8F2.bin (2MB)
SonicTheHedgehog.264A.bin (512K)
StreetFighterU'spe104F.bin (3MB)
StreetsOfRage2.492A.bin (2MB)
StriderHiryu.B7AC.bin (512K)
TheRevengeShinobi.36A8.bin (512K)
TheStoryOfThor.16E7.bin (3MB)
Vectorman.E039.bin (2MB)
VirtuaFighter2Gene406B.bin (4MB)


SNES


DonkeyKongCountry.5EF6.sfc (4MB)
F-zero.3D03.sfc (512K)
MysticalNinja.7374.sfc (1MB)
Pilotwings.1CF3.sfc (512K)
StarWing.FF00.sfc (1MB)
StreetFighter2.C62F.sfc (2MB)
SuperGhouls'nGhostBFBB.sfc (1MB)
SuperMarioAllStars5656.sfc (2MB)
SuperMarioWorld.F616.sfc (512K)
SuperMetroid.8404.sfc (3MB)
SuperProbotector.D937.sfc (1MB)
SuperR-typeE.D4BF.sfc (1MB)
SuperSoccer.E56F.sfc (512K)
SuperTennis.8134.sfc (512K)
TheAddamsFamily.C5AD.sfc (1MB)
TheLegendOfZelda.50F2.sfc (1MB) (US NTSC)
WwfSuperWrestleman1107.sfc (1MB)
Yoshi'sIsland.CEAB.sfc (2MB)


N64


MischiefMakers.NTMP.n64 (8MB)
MysticalNinja.NG5P.n64 (16MB)
MysticalNinja2Sg.NGMP.n64 (16MB)
Super Mario 64.NSMP.n64 (8MB)
TheLegendOfZelda.NZLP.n64 (32MB)

BFC

Quote
There's one difference. EF -> FF.

I found the byte you are referring to. It really looks like the old dump was bad. The european version also has "FF" in this place for instance. Thanks a lot for that information!

MasterOfPuppets

Quote from: BFC on 22/Apr/2013 07:33:18 PM
Quote
There's one difference. EF -> FF.

I found the byte you are referring to. It really looks like the old dump was bad. The european version also has "FF" in this place for instance. Thanks a lot for that information!

No problem!

BFC

#35
Added to Dat-o-Matic as new verified dump (because the hash was verified by korori and MasterOfPuppets) . Hash refers to byteswapped format:

http://datomatic.no-intro.org/index.php?page=show_record&s=24&n=0577

Additional info like cart/PCB-scans and serials are always welcome.

Ness and Sonic

For those with Kingdom Hearts Chain of Memories, try force size of 32MB. I'm not sure what's up with Sonic Battle, Resident Evil 2 revision 1 and Ocarina of Time revision 1.
Some times modern video game characters chase older ones. Some times older video game characters just say the wrong thing.

speedyjohnny

I've seen some of you mention forcing a game to be a particular size. I'm testing Kingdom Hearts for the Game Boy Advance and it is showing as only 0 bytes, and obviously does not work. Any suggestions?  I don't know how to change a file size... or if that's even possible.

KingMike

Yes it is possible and pretty much required for the majority of the GBA library. (for me, Retrode seemed to be detecting everything as 8MB.
You need to plug in the Retrode, then go to its directory and edit the settings file in a text editor.
You might need to change [ForceSystem] from auto to gba, but then you have to put ForceSize as 32.

(also, while it's an old thread, I think the PAL version of Paper Mario was larger than the NTSC versions due to the PAL version having multiple languages? I have heard the NTSC versions reported at 40 MB.)

Koda

Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.

Lowe0

Quote from: Koda on 19/May/2019 08:56:40 PM
Just hooked my retrode2 up again today to try and dump my Perfect Dark copy, but for some reason it's only 8 mb and just doesn't wanna start. Am I missing some setting somewhere? I think this is the only game that I have that isn't dumped yet.
Did you set the system (n64) and size in the RETRODE.CFG file?

Ness and Sonic

Quote from: speedyjohnny on 04/Jan/2019 08:04:02 AM
I've seen some of you mention forcing a game to be a particular size. I'm testing Kingdom Hearts for the Game Boy Advance and it is showing as only 0 bytes, and obviously does not work. Any suggestions?  I don't know how to change a file size... or if that's even possible.
There's a configuration file on the retrode. It will have options you can change. You need to edit that. Also, keep in mind things like voltage of the system. While not all games may be picky, you may have to switch to 3.3V for some N64 and GBA games, but to 5V for other systems.
Some times modern video game characters chase older ones. Some times older video game characters just say the wrong thing.