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Compatible Game Listing for GBX/N64/SMS

Started by korori, 03/Apr/2013 02:42:10 AM

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BFC

QuoteLegend of Zelda, The Ocarina of Time   Yes   Yes   32

Did you get an exact byte-wise match of the existing dump here? I never succeeded reading my copy - there were always some incorrect bytes in different places.

korori

Yes on both the collectors and the regular edition. I used the v0.18c-alpha3

Korori

MasterOfPuppets

Went through my N64 games, two games had a problem. Ocarina works fine now!

Bust-A-Move '99 is detected as 32MB when it should be 8MB.

Star Fox 64 was detected as 32MB twice and once as 64MB when it should be 12MB.

I don't remember if it had the same problem in the previous firmware for those two, but if it's okay to downgrade and it would help, let me know and I'll check.

Also, if anyone here has Pokemon Stadium 1 (US version), the checksum of my copy is completely different from 1.0 so I don't know which version I have. If anyone could check the MD-5 of their copy I would appreciate it.

korori

Weird on the Starfox I will have to double check mine since the firmware update. I will have to dig my Stadium back out when I can and get the hash for you. Also I still unable to get pokemon ruby/sapphire/leaf green/fire red/emerald version working. If anyone has please post the settings you used for everyone.

Korori

MasterOfPuppets

Quote from: korori on 10/Apr/2013 12:09:25 AM
Weird on the Starfox I will have to double check mine since the firmware update. I will have to dig my Stadium back out when I can and get the hash for you. Also I still unable to get pokemon ruby/sapphire/leaf green/fire red/emerald version working. If anyone has please post the settings you used for everyone.

Korori

Thanks! I should be able to check Leaf Green, but it might be a little while.

korori

Quote from: MasterOfPuppets on 09/Apr/2013 10:25:27 PM
Star Fox 64 was detected as 32MB twice and once as 64MB when it should be 12MB.
Mine is 32MB constant

Also, if anyone here has Pokemon Stadium 1 (US version), the checksum of my copy is completely different from 1.0 so I don't know which version I have. If anyone could check the MD-5 of their copy I would appreciate it.

40e03eda831c01e0a12294287fd240e2 *PokemonStadium.NPOE.n64

Korori

MasterOfPuppets

Quote from: korori on 12/Apr/2013 05:20:35 PM
Mine is 32MB constant

40e03eda831c01e0a12294287fd240e2 *PokemonStadium.NPOE.n64

Korori

I never got it to register as 64MB again, it was probably due to me hot-plugging the carts.

Thanks for the checksum! We both have the same one, so we must have a non-kiosk 1.1 or 1.2.


Muzer

My list (sorry for lack of formatting). I haven't tested these perfectly against known good dumps but for most of them I've tried to at least play them for a second:

SMS:
Sonic The Hedgehog WORKS
Shooting Gallery WORKS
Rescue Mission WORKS
Sonic The Hedgehog 2 WORKS
Space Gun WORKS
The Terminator WORKS
Lemmings WORKS
Castle of Illusion Starring Mickey Mouse WORKS
Laser Ghost WORKS
The Jungle Book WORKS
Asterix WORKS
Black Belt WORKS


Funny story: I was trying for a while to work out why Shooting Gallery utterly failed. When I compared it to a known good ROM and found them to be the same, I suddenly noticed I was opening it in an Atari 2600 emulator. Oops...


More coming tomorrow...

Seik

#23
Thanks to this thread I managed to rip all my GBA library with the 'forcesize' trick I didn't know about at first. :D

Here a little list of the GBA games with which I needed to force 16mb (All US versions), for science!

-Zelda The Minish Cap
-Sonic Advance 3
-Sonic Battle
-Super Robot Taisen Original Generation
-Super Robot Taisen Original Generation 2
-Golden Sun The Lost Age
-Fire Emblem
-Fire Emblem The Sacred Stones
-Mega Man Zero 4
-Mario & Luigi Superstar Saga

My copy of Zelda OoT (US) did work with the N64 plug-in first shot though, by this I mean before I learned about the forcesize trick. The file is 32Mb and it does seem to work pretty much perfectly with Project64. Am I the only one who's Zelda OoT worked without the trick?

Matthias_H

Here's the latest firmware that should improve autodetection of GBA/N64 sizes as per forum input. New, whenever the Retrode fails to detect a size and uses the default value (or when using HWB overdump), the filename will tell us so where the 4-letter game code used to be.

Retrode1-v0.18c-alpha6.zip
Retrode2-v0.18c-alpha6.zip

Note that the filename feature is completely untested, so please let me know if it works for you. Thanks! Matthias
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

korori

#25
Thanks Matthias. I will try it out and report back :).


[UPDATE]
GBA
Kingdom Hearts Chain of Memories Works with 32 ForceSize
Pokemon Ruby, Sapphire, Fire Red, Leaf Green , Emerald still do not work.



Korori

MasterOfPuppets

Quote from: Matthias_H on 19/Apr/2013 06:34:09 AM
Here's the latest firmware that should improve autodetection of GBA/N64 sizes as per forum input. New, whenever the Retrode fails to detect a size and uses the default value (or when using HWB overdump), the filename will tell us so where the 4-letter game code used to be.

Retrode1-v0.18c-alpha6.zip
Retrode2-v0.18c-alpha6.zip

Note that the filename feature is completely untested, so please let me know if it works for you. Thanks! Matthias

Hmm... My three problem games, Minish Cap and Kingdom Hearts detect as 1MB and and Zelda II is detected as 8MB.

N64 seems to still work as it should.

Matthias_H

Should I have uploaded the wrong version? There should be no more GBA dumps smaller than 4MB... Will check later
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

BFC

#28
QuoteThanks for the checksum! We both have the same one, so we must have a non-kiosk 1.1 or 1.2.

I'm interested in that one. You can check your cart for the revision by holding the backlabel into a light source and searching for the 2-digit imprint. If there is no letter after the digits you have a v1.0. If you see an A or B you got revision 1.1/1.2. You can also check out your file with ucon64 or a hexeditor. Just let ucon64 scan your file by typing ucon64 "filename" and it will display the header. The byte right next to the game-id code "NPOE" is the version. 00=v1.0, 01=v1.1, 02=v1.2. I doubt you have the v1.2 because it is verified and does not match your hash. The other ones are not verified. This means that either the retrode for some reason dumped it wrong or the available 1.0 or 1.1 in the net are bad dumps.

I could successfully dump my copy of Ocarina (v1.1) US-NTSC now with alpha4. I also confirm once again that my copy of Powerpuff Girls Battle Him CGB-BBHP-EUR is still dumpable with alpha4. It does not use a 44-pin MX-chip though - there might be different PCB-versions around.

MasterOfPuppets

Quote from: BFC on 20/Apr/2013 11:15:37 AM
I'm interested in that one. You can check your cart for the revision by holding the backlabel into a light source and searching for the 2-digit imprint. If there is no letter after the digits you have a v1.0. If you see an A or B you got revision 1.1/1.2. You can also check out your file with ucon64 or a hexeditor. Just let ucon64 scan your file by typing ucon64 "filename" and it will display the header. The byte right next to the game-id code "NPOE" is the version. 00=v1.0, 01=v1.1, 02=v1.2. I doubt you have the v1.2 because it is verified and does not match your hash. The other ones are not verified. This means that either the retrode for some reason dumped it wrong or the available 1.0 or 1.1 in the net are bad dumps.

Mine has 01, but I only see 1.1 referenced as a kiosk version, and mine isn't a kiosk version.