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Compatible Game Listing for GBX/N64/SMS

Started by korori, 03/Apr/2013 02:42:10 AM

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korori

Here's a list of games I have tested.
N64 NTSC E

   
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
      
NameWorksRequires [ForceSize]ForceSize
007 The World is not EnoughYesNo
Army Men Sarge's HerosYesNo
Banjo-KazooieYesNo
Banjo-TooieYesNo
Bomberman 64YesYes8
Bust-A-Move '99YesYes8
Cruis'n USAYesNo
Diddy Kong RacingYesNo
Donkey Kong 64YesNo
Doom 64YesNo
Duke Nukem Zero HourYesNo
Extreme GYesNo
Extreme G2YesNo
F-Zero XYesNo
GloverYesNo
Goldeneye 007YesNo
Hey You PikachuYesYes32
Jet Force GeminiYesNo
Kirby 64 The Crystal ShardsYesNo
Legend of Zelda, The Majora's MaskYesNo
Legend of Zelda, The Ocarina of TimeYesYes32
Legend of Zelda, The Ocarina of Time (Collectors Edition)YesYes32
Mario Kart 64YesNo
Mario PartyYesNo
Perfect DarkYesNo
PilotWings 64YesNo
Pokemon Puzzle LeagueYesYes32
Pokemon SnapYesNo
Pokemon StadiumYesNo
Pokemon Stadium 2YesNo
Quake IIYesNo
Star Wars Episode I RacerYesNo
Shadows of the EmpireYesNo
Starfox 64YesNo
Super Mario 64YesNo
Super Smash Bros.YesNo
TurokYesNo
Turok 2 Seeds of EvilYesNo
WaveRace 64YesNo
Yoshi StoryYesNo

N64  (E) (AU?)

Jet Force Geminiyes


N64 JTSC J

   
      
      
      
      
      
      
      
Name
      Works

      Requires [ForceSize]

      ForceSize
F-Zero X
      Yes

      No

      
Legend of Zelda, The Majora's Mask
      Yes

      No

      
Legend of Zelda, The Ocarina of TimeYesYes32
Pokemon Gold & Silver
      

      

      
Super Mario 64
      Yes

      No

      
Super Smash Bros
      Yes

      No

      

GBA NTSC E


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
DragonBall Z Buu's FuryYes
DragonBall Z The legacy of GokuYes
Kingdom HeartsNo
Legend of Zelda , The A Link to the Past Four SwordsYes
Legend of Zelda , The Minish CapNeed to try force
Megaman ZeroYes
Pokemon EmeraldNo
Pokemon Leaf GreenNo
Pokemon Mystery Dungeon Red Rescue TeamYesYes32
Pokemon Pinball Ruby and SapphireYes
Pokemon Ruby VersionNo
Pokemon Sapphire VersionNo
Yu Yu YakushoYes
Sword of ManaYes
Final Fantasy IV Advance (U) Yes


GBC
Legend of Zelda Oracle of Season (E) - Worked
Legend of Zelda Oracle of Ages (E) - Worked
Powerpuff Girls Battle Him (E)- Loads But Crashes
Pokemon Cystyal (E) -Worked
Dragon Warrior III (U) -Worked

GB
Pokemon Yellow (E) -Worked
Pokemon Yellow (J) -Worked
Pokemon Gold (J) -Worked
Pokemon Gold (E) -Worked
Pokemon Blue (E) -Worked
Pokemon Red (E) -Worked
Pokemon Silver (E) -Worked
Pokemon Silver (J) -Worked
Legend of Zelda Links Awakening DX (E)- Worked
Tetris (E) -Worked
Pokemon Trading Card Game (E) - Worked
Kirby's Dream Land (E) - Worked
Game And Watch Gallery (E) - Worked
Kirby's Dream Land 2 (E) - Worked
Kirby's Star Stacker (E) - Worked
Super Mario Lan 2 6 Golden Coins (E) - Worked
TMNT II: Back from the Sewers -Worked
Metroid II: Return of Samus-Worked

SMS
Sonic The Hedgehog-Worked

All the ones in red have been test to force size. Except one.
Click the link below
http://www.retrode.org/documentation/the-retrode-cfg-file/
Scroll to the bottom and read the information.

Please use this topic to help others out to see what games work. Post your list as well. I will add more later. Unfortunately, I will not be able to have access to all my games since I am in the middle of moving right now. But I still have around 20 more N64 Games that I have access to. If there is another topic please combined this topic with the other one.

Korori

MasterOfPuppets

Ocarina of Time should work if you force it to be a 32MB dump. Probably the same for the other GBA games as well (not 32MB, obviously).

It would be nice to have an official compatibility list started so we can add games.

korori

I havent tried to force it yet. I only tried to load it straight and see if it worked.

Korori

Matthias_H

N64 and GBA games do not come with a header, so the Retrode has to guess their size out of thin air. I think that having a list with recommended overdump settings will be of great help to all GBA/N64 users. korori, would you like to maintain one on retrode.org? I could give you editing rights...
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

Vangar


korori

I have updated my list to help people out. Those that do not work I have looked up the proper size and tested that size. I have variations of 8,16,32 MB for those GBA Games.

Thank you Matthias_H for the offer but I do not feel like I would be able to give the time it needs to maintain it. I thought I would just share the list of games I could test for those here.


Korori

alakhira

I'm just starting to test my GBX plug-in but I can now add that Dragon Warrior III (U) for GBC works as does Final Fantasy IV Advance (U) for GBA.

Jim VanDeventer

#7
Bomberman 64 appears to be 1 MB when inserted normally and needs to be forced to 8 MB.


EDIT: I would also like to add that Shadows of the Empire (N64) works fine and dandy as well as TMNT II: Back from the Sewers (GB.)

Retrofan

I'd like to let you know that Metroid II: Return of Samus (GameBoy) and Sonic The Hedgehog (SMS) are both working fine, without forcing any file size.

Zerker

I created a few other threads for a few problem games, but I'll add my summary to this one. All games are North American releases (from Canada if it ever makes a difference).

N64:
All of the following worked as-is:
F-Zero X
Goemon's Great Adventure
Kirby 64
Mario Kart 64
Mystical Ninja Starring Goemon
Ogre Battle 64
PilotWings 64
Starfox 64
Star Soldier Vanishing Earth
Super Mario 64
Super Smash Brothers
Zelda Majora's Mask

The following needed to force size:
Zelda Ocarina of Time to 32 as mentioned above
Paper Mario DOWN to 48. This game had problems when overdumped to 64.

Gameboy/GBC
All Gameboy and Gameboy Colour games worked as is, with some notes:
A Boy and his Blob - the Rescue of Princess Blobette
Castlevania 2 - Belmont's Revenge
Donkey Kong
Dragon Warrior 1 & 2
Dragon Warrior 3
Gargoyle's Quest
Kid Icarus - of Myths and Monsters : No saveram?
Kirby's Block Ball
Kirby's Dream Land
Kirby's Dream Land 2
Kirby's Pinball Land : No saveram?
Kirby's Tilt 'n Tumble : No saveram. It apparently uses EEPROM to save.
Metal Gear Ghost Babel (aka Metal Gear Solid)
Metroid 2
Ninja Gaiden Shadow
Operation C
Shantae
Super Mario Land 2
Super Mario Land
Tetris
Wario Land
Wario Land 2
Wario Land 3
Zelda - Link's Awakening
Zelda - Link's Awakening DX

Gameboy Advance
For GBA games, I don't really have a good list of what did or did not require force size. I had enough mis-sizes that I ended up forcing sizes using even when I didn't need to. I used http://offlinelistgba.free.fr/ as a reference, which was given to me by MasterOfPuppets. I did notice that the size identification was fairly good for ROM sizes less than 16 MB (although it often overdumped smaller games to 8 MB), but every single 16 MB game I tried with autodetection was detected as an 8 MB game. As such, I will simply list the games as 16 MB and < 16 MB, to give you an idea of what probably won't autodetect:

< 16 MB:
Advance Wars 2
Advance Wars
Castlevania - Aria of Sorrow
Castlevania - Circle of the Moon
Castlevania - Harmony of Dissonance
Drill Dozer
Final Fantasy 4 Advance
Final Fantasy 5 Advance
Final Fantasy 6 Advance
Game & Watch Gallery 4
Golden Sun
Kirby Nightmare in Dreamland
Megaman Zero
Metroid Fusion
Metroid Zero Mission
Ninja Five-0
Super Mario Kart Super Circuit : Note, this is 4 MB, but was misidentified as 2 MB
Super Mario World
Tactics Ogre
Tales of Phantasia
Unreleased and Indie
Wario Land 4
Warioware Inc

16 MB:
Boktai
Boktai 2
Final Fantasy 1 & 2 Dawn of Souls
Final Fantasy Tactics Advance
Fire Emblem
Fire Emblem the Sacred Stones
Golden Sun - The Lost Age
Kirby and the Amazing Mirror
Mario & Luigi Superstar Saga
Mario vs Donkey Kong
Warioware Twisted
Zelda - the Minish Cap

korori

I notice that site you posted has the pokemon rom set at 128 mb but the firmware doesn't allow more than 32mb is there a way to forcesize higher so we can test this.

Korori

Matthias_H

[forceSize] is in Megabytes, so 128Mbit => [forceSize] 16
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.

korori

Sorry didnt notice it was bits not bytes. I have tried 8/16/32 Mb. Then this means Pokemon Ruby/ Pokemon Sapphire/ Pokemon Emerald/Pokemon Leaf Green/Pokemon Fire Red do not work at least for me. Is anyone else having issues playing these games.


Korori

BFC

Hello everyone. I'm from no-intro and I'm very interested in all the redump info you provide. As you might know the goal is the verification of all ROM images for all console system and any redump information is inserted into the online database maintained with the Dat-o-Matic system.

Now for proper entries we'd love to receive a scan/photo of the media and information like cart serial, ROM chip serial if possible, PCB code and more. I cannot ask for all this information but if you are interested helping with the project would it be possible for you to post the cart-code as identifier in the database and post an output of all your dumps from ucon64 or gameheader? This would be very kind :) I haven't sorted out the info you posted but some games are most likely wanted. For instance I see Pokemon Crystal in Korori's list which I know is on our list. Thanks in advance!

QuotePowerpuff Girls Battle Him (E)- Loads But Crashes

This is compatible - I dumped it myself. You should check the global checksums of the games with VBA or gameheader etc. to make sure you got a good read. It was not compatible with an older firmware though.

Matthias_H

Hi folks,

Following the feedback in this thread, I've gone through the GBA and N64 size detection routine and found a few things that needed fixing/improvement. In particular, the N64 heuristics were insufficient for some titles, and GBA had a bug that caused it to default to 8MB in more cases than it should have.

Please try this firmware for Retrode 2: Retrode2-v0.18c-alpha4.zip and let me know if it fixes some of the problematic titles as expected.

By the way: Thanks to everybody for testing! This is what makes the project so great - as a one-man business, there's no way I could possibly give the plug-ins such a thorough test run... it's thanks to people like you that our favorite USB retro gaming adapter keeps getting better and better :)

Cheers,
Matthias
https://www.retrode.org

I no longer sell the Retrode. For sales inquiries, please contact our friends at DragonBox.